FH2Mods
Mod Hub
by Trinculo54 · Gameplay · v1.1.0
WreckingBall v1.1.0 makes Forza Horizon 2 on PC (Azimuth) scenery destructible, similar to later Horizon games. Trees and bushes break with the game's own sound and physics effects, produce falling logs and can award Lumberjack skill points. Fences, railings, guardrails, bollards, signs, bins and other roadside clutter also become smashable. Wooden telephone poles fall when hit, while concrete pylons gain proper collision. Debris fades after 45 seconds or when 120 metres away. Festival and event barriers, crowd protection, walls, bridges, gates and dangerous drop-off barriers remain solid. In-game options are available under Pause > Settings > MODS, including toggles for trees, logs, fences, clutter, poles, pylons and cleanup; settings are saved to fh2-mods/WreckingBall.ini. Installation: download the latest ZIP from Releases, close Azimuth and extract into the folder containing azimuth.exe, leaving d3dcompiler_47.dll beside azimuth.exe and WreckingBall.dll in fh2-mods/. No game archives are modified. Requires Forza Horizon 2 PC running via Azimuth and FH2 Mod Platform 2.2.0+ (the v1.1.0 archive includes platform 2.3.0). Extra Options is not required and can be used alongside the mod. Only the November 24, 2015 game build used by Azimuth is supported. Known limitations: fence fragments may have incorrect colours, fallen telephone poles leave overhead wires in place, and some tree fragments may be missing where relevant models are not loaded. FH2ML installation support is not confirmed. License: GPL-3.0.
Version
1.1.0
FH2ML
Manual
Source
github