FH2-LivingCockpit v1.1.0
LATESTv1.1.0 · Oct 15, 2026 · 2 assets
**Azimuth 0.9.9 and ExtraOptions, and the switches in every language.**
**Files**
| File | Where it goes | |
|---|---|---|
| `LivingCockpit.dll` | `<Azimuth>\mods\` | the whole mod |
| `azimuth-tls.dll` | `<Azimuth>\data\bin\` | the mod loader 1.1 (the same as in [FH2-DualSense](https://github.com/alezwork/FH2-Dualsense)): rename the `azimuth-tls.dll` that is there (Azimuth's own or ExtraOptions') to `azimuth-tls.dll.original` first |
**Upgrading from 1.0**: replace `LivingCockpit.dll` and put the new `azimuth-tls.dll` in `data\bin\` (keep your `azimuth-tls.dll.original`).
**New**
- **Azimuth 0.9.9**: the game's folder is read from the new `azimuth.ini` (the title's section); 0.9.5–0.9.7 still work.
- **Together with [ExtraOptions](https://github.com/RokkuDayo/ForzaHorizon2_ExtraOptions)**: the loader loads it first (as `azimuth-tls.dll.original`), then the mods. Its rows in the HUD settings stay next to ours. The cockpit's field of view is then its *FOV - Driver* slider (`[Camera] FieldOfView` is not used; set the slider to 65 for 1.0's view); the speed and the thrust still widen the view on top. With its drift camera on for the driver's view, `SlideLook=0` keeps the head from looking into a slide twice. *Motion blur* covers its Autodrive's cinematic camera too.
- **The switches in every language**: *Living camera* and *Motion blur* are named and described (at the bottom of the screen, as the game's own rows) from the game's own string tables, in the language the game runs in (cz and HU: English, as the game's own text there).
The camera itself is the same as in 1.0. See the [README](https://github.com/alezwork/FH2-LivingCockpit#installation).
---
**Русский.** Работает на Azimuth 0.9.9 (и 0.9.5–0.9.7) вместе с ExtraOptions.
- **Загрузчик модов 1.1** (`azimuth-tls.dll` в `data\bin\`) сначала грузит `azimuth-tls.dll.original` (родной или ExtraOptions), потом моды.
- **«Живая камера» и «Размытие в движении» на всех языках игры** — с описаниями внизу экрана, как у родных пунктов.
- **С ExtraOptions** поле зрения кокпита задаёт его ползунок «FOV - Водитель» (для вида как в 1.0 — 65); скорость и тяга расширяют обзор поверх. С его камерой дрифта для вида водителя поставьте `SlideLook=0`.